BindGroupLayoutEntry¶
data class BindGroupLayoutEntry(
val binding: GPUIndex32,
val visibility: GPUShaderStage,
val buffer: GPUBufferBindingLayout? = null,
val sampler: GPUSamplerBindingLayout? = null,
val texture: GPUTextureBindingLayout? = null,
val storageTexture: GPUStorageTextureBindingLayout? = null
) : GPUBindGroupLayoutEntry
Constructors¶
BindGroupLayoutEntry¶
constructor(
binding: GPUIndex32,
visibility: GPUShaderStage,
buffer: GPUBufferBindingLayout? = null,
sampler: GPUSamplerBindingLayout? = null,
texture: GPUTextureBindingLayout? = null,
storageTexture: GPUStorageTextureBindingLayout? = null
)
Properties¶
binding¶
open override val binding: GPUIndex32
A unique identifier for a resource binding within the GPUBindGroupLayout, corresponding to a GPUBindGroupEntry.binding and a @binding attribute in the GPUShaderModule.
buffer¶
open override val buffer: GPUBufferBindingLayout?
Exactly one of these members must be set, indicating the binding type. The contents of the member specify options specific to that type. The corresponding resource in createBindGroup() requires the corresponding binding resource type for this binding.
sampler¶
open override val sampler: GPUSamplerBindingLayout?
Exactly one of these members must be set, indicating the binding type. The contents of the member specify options specific to that type. The corresponding resource in createBindGroup() requires the corresponding binding resource type for this binding.
storageTexture¶
open override val storageTexture: GPUStorageTextureBindingLayout?
Exactly one of these members must be set, indicating the binding type. The contents of the member specify options specific to that type. The corresponding resource in createBindGroup() requires the corresponding binding resource type for this binding.
texture¶
open override val texture: GPUTextureBindingLayout?
Exactly one of these members must be set, indicating the binding type. The contents of the member specify options specific to that type. The corresponding resource in createBindGroup() requires the corresponding binding resource type for this binding.
visibility¶
open override val visibility: GPUShaderStage
A bitset of the members of GPUShaderStage. Each set bit indicates that a GPUBindGroupLayoutEntry’s resource will be accessible from the associated shader stage.