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GPUColorTargetState

Describes the format, write mask, and optional blending for a fragment color target.

Properties

blend

abstract val blend: GPUBlendState?
The blending behavior for this color target. If left undefined, disables blending for this color target.

format

abstract val format: GPUTextureFormat
The GPUTextureFormat of this color target. The pipeline will only be compatible with GPURenderPassEncoders which use a GPUTextureView of this format in the corresponding color attachment.

writeMask

abstract val writeMask: GPUColorWrite
Bitmask controlling which channels are are written to when drawing to this color target.