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GPUPipelineLayout

A GPUPipelineLayout defines the mapping between resources of all GPUBindGroup objects set up during command encoding in setBindGroup(), and the shaders of the pipeline set by GPURenderCommandsMixin.setPipeline or GPUComputePassEncoder.setPipeline.

Properties

label

abstract var label: String
A developer-provided label which is used in an implementation-defined way. It can be used by the browser, OS, or other tools to help identify the underlying internal object to the developer. Examples include displaying the label in GPUError messages, console warnings, browser developer tools, and platform debugging utilities.

Functions

close

expect abstract fun close()