Aller au contenu

GPUShaderModule

Contains shader code compiled for use in GPU pipelines.

Properties

label

abstract var label: String
A developer-provided label which is used in an implementation-defined way. It can be used by the browser, OS, or other tools to help identify the underlying internal object to the developer. Examples include displaying the label in GPUError messages, console warnings, browser developer tools, and platform debugging utilities.

Functions

close

expect abstract fun close()

getCompilationInfo

abstract suspend fun getCompilationInfo(): Result<GPUCompilationInfo>
Returns any messages generated during the GPUShaderModule’s compilation. The locations, order, and contents of messages are implementation-defined. In particular, messages aren’t necessarily ordered by lineNum.