RenderPipeline¶
class RenderPipeline(handler: WGPURenderPipeline) : GPURenderPipeline
Constructors¶
RenderPipeline¶
constructor(handler: WGPURenderPipeline)
Properties¶
label¶
Functions¶
close¶
open override fun close()
getBindGroupLayout¶
open override fun getBindGroupLayout(index: GPUSize32): GPUBindGroupLayout